Weapon (war pick), very rare (requires attunement). The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. If you would like to support the GM Binder developers, consider joining our Patreon community. The Beacon of Dawn Save DC increases to 16. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Wind in excess of 10 miles per hour will clear the smoke. A long leather coat with an inner lining of woven shadow. Wondrous Item (crown), Artifact (requires attunement). Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. Destroying The Devourer. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. The charges must be consumed before the attack is declared. Creatures that are fully afflicted by the spell are frozen in a block of ice. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). While attuned to Blackfyre you can't be charmed or frightened. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. Energy Nullification. Weapon (Longsword), Very Rare (requires attunement). If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. If the creature has no limbs to sever, you lop off a portion of its body instead. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. The bag weighs 1/2 pound. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. To whom it may concern, fondest greetings! Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). When the attack is made, a wave of fiery heat shoots forward as the attack. When you create a weapon in this way it has the Finesse trait and if it has the Heavy trait it loses it. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. Curse. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. Winter's Heart is the still beating heart of a white dragon. Magic Weapon (dagger), Very Rare (requires attunement). Miniscule birds soar through the clouds, both on the paper and off. 5 Gold. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. Weapon (Whip), rare (requires attunement). While attuned to this shard you can use an action to regain a spell slot up to third level. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. A creature with legendary actions is unaffected by the scroll. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. After two weeks the attuned creature will begin hearing the whispers of Zehir guiding their actions and calling them to seek him out to finish the transformation that has begun. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. A magic item's description gives the item's name, its category, its rarity, and its magical properties. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. On a hit, a target takes 2d10 lightning damage. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. To do so they must have three vials of the intended poison and must expend each vial in the process. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. If they do have it, their multi-attack increases by one. Weapon (flail), Very Rare (requires attunement). If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. You have advantage on Dexterity saving throws. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. You have a +1 bonus to attack rolls made with the darts. When you hit with an attack using this magic greatsword, the target takes an extra 1d6 bludgeoning damage, or 3d6 bludgeoning damage if the target is a beast. Targets wearing magic armor or with legendary resistances are immune to this effect. You have a +1 bonus to attack and damage rolls made with this magic weapon. Wondrous Item, artifact (requires attunement by a draconic sorcerer). A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. Flux regains its elemental affinity traits after the next long rest. On a hit, a card deals an extra 1d6 damage to the target of a type depending on its suit. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. Each set of Poppers are found in bags of 4d4+4. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items This sky-blue scroll flutters in a magical breeze and is written in Elvish. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. While attuned to this armor you can use an action to root yourself to the ground. When all the gems are removed or destroyed, the helm loses its magic. While attuned to Oathkeeper you gain the following tenet: "Honesty. The gemstone refills the poison contained within it at midnight. Wondrous Item, very rare (requires attunement by a spellcaster). Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). Magical Item (Longsword), Very Rare (requires attunement). The flask magically restores one charge per day. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Know I truly wish no ill towards you or, as it may be, who you serve. Alternatively the creature attuned to Kyzzierth's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. Repeat the saving throw at the end of each turn, ending the frenzy on a success. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. Capsaicin High. Shadow Drinker. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. If you attack a creature that is 15 ft away from you the attack deals 1d8 slashing rather than the standard 1d4 slashing. While the swords are summoned, you can take this special Attack action on each of your turns. The aura lasts for 2 rounds per charge expended. Try to find me if you will, but know you do so at your own cost and peril. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. While you hold this weapon, you have resistance to damage dealt by beasts. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. This weapon counts as a +1 flail. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Weapon (greatsword), very rare (requires attunement). Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Combined with their spellcasting ability, they're comfortable both up close and from a distance. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. Oathbound. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. This book has been enchanted by a master illusionist. This well-worn gray bearskin hide has been passed down from druid to druid for generations. Once you cast it this way, you cannot do so again until the next dusk. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. Creatures, objects, and structures made of inorganic material take double damage. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. Secrets of the Vault: Mage Forge Vol. Additionally you know the Druid Craft and the Decompose cantrip. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. As a result, an Arrow of Slaying is a very situational item. Additionally, creatures that hit you with melee attacks take 1d4 piercing damage. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. Additionally this weapon deals 1d4 fire damage on a hit. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull Additionally, the pistol has a small port on the side that feeds directly to the bullet. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). Curse. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. This small statuette of a pig is made of clay. Magic Weapons (scimitars), very rare (requires attunement). While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. The items in this compendium are an assortment of items I have collected or created. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. Weapon (Club), Very Rare (requires attunement). While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. You have a +1 bonus to attack and damage rolls made with this weapon. Muckwuggle the Frog God includes the Fabulous Frog Wand. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. Change the name (also URL address, possibly the category) of the page. When you roll a 20 to hit, you may make an additional attack. Wikidot.com Terms of Service - what you can, what you should not etc. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. Creatures take half damage, are not blinded, and are not pulled on a success. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. A memory can be stored on a page in this book, directly from a creatures mind. You can use each card from the shuffled deck as a magic dart. English (selected) . Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. (It's got nothing to do with firearms in 5E D&D though.) Abhorrent Hybrid Fruit (5e Equipment) Wondrous Item, Rare. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. Creatures resistant or immune to cold damage are immune to this effect. This wicked looking greataxe counts as a +3 Weapon. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. Arrows or bolts summoned by this ring disappear after they hit or miss their target. Magic Item (whip), very rare (requires attunement). This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. He missed the man's self-satisfied smile as he turned the corner. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. While those brutes knew how to swing a tool of war, I became war itself. It has hearing and darkvision out to a range of 120 feet. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. On a 20, the staff regains 1d4 charges. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. Armor (Plate), Artifact (requires attunement). The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. Common - Armor. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. While holding it, you can use a bonus action to transform it into its scythe form. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition.
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