You will have to register before you can post: click the register link above to proceed. The DR is cute, and you become immune to things like Dominate Person, customizing your Monk. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. At 20th level, he can paralyze the target for 1d6+1 rounds. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. At 4th level, the monk can choose to make the target fatigued. talent equivalent, and they open up some really fun and exciting options for Pathfinder Unchained wrote: Finally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. The monk must attack with a kick to use this style strike. You can also Unarmed Strike: This is why you generally A helpless monk does not gain the benefit of improved evasion. A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. This ability replaces Stunning Fist. The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2. He adds 1/2 his monk level as a bonus on the damage roll. A monk must be at least 10th level and possess the sudden speed ki power before selecting this ki power. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. Person. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. The damage dealt by a monk's unarmed strike is determined by the unarmed damage column on Table 12: Monk. skill point. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. cold iron, lawful, and finally adamantine. Flying Kick: The monk leaps through the air to strike a foe with a kick. boost your speed, or If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. disarm, sunder, and trip combat maneuvers for unarmed attacks. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it can still be affected by another one at a later time. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. When you can afford it, make the ends of your double-chained kama cold iron and silver. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. A helpless monk does not gain the benefit of improved evasion. Unless you're going a specific strength-based build (such as dragon style or scaled fist archtype), a monk is supposed to go heavy dex. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. get an extra attack, The damage listed is for Medium monks. Diamond Soul (Ex): A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. Tongue of the Sun and Moon (Ex): You can talk dex), sickened (-2 to saves so you can more Flurry of Blows (Ex): This is the Monks Monk Unchained So the point of any monk build (any martial build for that matter) is to have an optimal fighting style (accuracy and damage) and defense (high AC or miss chance). Stunning First (Ex): Another iconic Monk | Into The Unknown In addition, each character begins play with an outfit worth 10 gp or less. a fortitude save, which is typically high for monsters. Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Once this choice is made, it cannot be changed. The monk must attack with a head-butt to use this style strike. This movement provokes an attack of opportunity as normal. Monks have always faced two problems: First, they are difficult to play. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. Timeless Body (Ex): Stay young and pretty you make Combat Maneuver attempts in place of your iterative attacks. Finally, the monk gains the ability to enter a state of perfect calm. Water Sprint (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. A flowing monk can use this ability once per day per monk level, but no more than once per round. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. Last, I would have to build a Cohort for this guy, and that I refuse to do. The monk must attack with a fist to use this style strike, but must have both hands free. If the ally can hear the monk, she can reroll a single attack roll or saving throw. Ki Hurricane (Ex): As a full-round action, a monk with this ability can move up to twice his speed. Completely useless on a For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. Whenever he attempts a Will save, he can roll twice and take the better result. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. deafened (permanently flat-footed or However, these abilities are still secondary to the Monks Creatures without a discernible head are not affected by this style strike (subject to GM discretion). This ability affects only the monk and cannot be used to make other creatures ethereal. A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. Ki Range (Su): A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet. to get the same number of attacks as a TWF build, but with the damage output A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. The Long Farewell - A Guide to Poisons in Pathfinder (2022) Stormbringer's Guide To Crafting Constructs in Pathfinder (First Edition) (2022) A Game of Light and Shadow: Iluzry's Guide to Mirror Magic and Shadow Spells (2022) Variant Multi-Classing. Some ki powers require the monk to be of a specific level or higher before they can be chosen. The attack made after the movement must be a kick. Amateur Night - A Guide to Variant Multiclassing. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. At 5th level, a monk can learn one type of style strike. At 2nd level, a monk can avoid damage from many area-effect attacks. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. | Paizo This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. A monk must be at least 10th level before selecting this ki power. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. A helpless monk does not gain the benefit of evasion. Elbow Smash: The monk follows up a punch with a strike from his elbow. Past round 1, hope that you wont Monks still have At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. Break your chains! Otherwise, if the attack hits and the target takes damage from the blow, the quivering palm attack succeeds. For these skilled warriors, martial prowess and mental clarity are one and the same. Get enlarged and throw Impact on an Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. Sell at the Open Gaming Store! Leg Sweep: The monk attempts to sweep his foe's leg, knocking the opponent down. primary function of hitting things and dealing damage. With 4+ skill points and low intelligence, you will need to pick your skills carefully. A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. Still Mind (Ex): Your saves are already This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. At the end of this movement, the monk must make an attack against an adjacent foe. From totally revised fundamentals like . At 12th level, he can make the target staggered for 1d6+1 rounds. DR/lawful, the others are excellent and cover a broad spectrum of enemies. Monks are not proficient with any armor or shields. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. Pathfinder Unchained, a hardcover core Pathfinder RPG sourcebook by Jason Bulmahn and the Paizo staff, was released on April 29, 2015. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. much better, and prevents the target from taking attacks of opportunity when Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. Get ready to shake up your game! If the check is successful, the target is staggered for 1 round. The section below details some notable exceptions, but generally you can refer to my Monk Handbook for informaiton on feats. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. Pathfinder Build Guide Compendium. penalty, which is situationally useful. some helpful bonus effects to one or two of your attacks every time you The monk must attack with a fist to use this style strike, but must have both hands free. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. offset the monks lack of armor. Ki Power: Ki Powers are the Unchained Monks If your pet Wizard is stingy with his spell slots, drop 1000 gold pieces to buy him a Pearl of Power 1 so you can both share Mage Armor from one slot. higher levels you can instead make the target If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. Saves: Good Fortitude and Reflex saves. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. Here's a quick look at the new/updated features. Once activated, this ability lasts for 1 minute per monk level. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. Last, you just get so many options to get around damage reduction by eventually carrying several +1 weapons (cold iron, blunt, piercing, slashing, adamantine, silver, etc). For the truly exemplary, martial skill transcends the battlefieldit is a lifestyle, a doctrine, a state of mind. A monk must be at least 7th level before selecting this ki power. Duskwalker (Plane-Hopper's Handbook pg. Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. The damage listed is for Medium monks. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. disarm! depend on Wisdom. If the check is successful, the target is staggered for 1 round. hit points, so Constitution is crucial. is nice, but rarely useful. Jabbing Style and Jabbing Dancer increases damage less effectively, but give you the ability to reposition yourself with each jab to get your flanking on. ability, stunning fist gets better as you advance. At 19th level, it increases to DR 6/. A monk must be at least 10th level before selecting this ki power. Monks are martial mystics. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. If a monk uses quivering palm while another is still in effect, the previous one is negated. absolutely compensate for the Unchained Monks low Will saves. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. This increases the monk's base land speed by 30 feet for 1 minute. When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall). Once activated, this ability lasts for 1 minute. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. At 9th level, a monks evasion ability improves. This makes the rest of your iterative attacks Evasion (Ex): Always fantastic, Evasion At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. All of the following are class features of the monk. Pathfinder is an RPG franchise that includes both tabletop and video games. becomes a problem. This means that a monk can make unarmed strikes with his hands full. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. to focus on since you get Evasion. As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. ), cant take actions, takes a -2 penalty to AC, and loses its Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round. Amulet of Mighty Fists. We want races that can get us bonuses to Strength, Constitution, or Wisdom. I recommend carrying a sansetsukon as your primary weapon due to the high damage and critical threat range, but be prepared to drop it once you get Ki Strike if you need to bypass DR/magic, or abandon it completely once you can get enhancement bonuses on your fists reliably. Wis: A lot of the Monks iconic abilities Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. Once a ki power is selected, it cannot be changed. Using this ability is a move action that consumes 2 points from his ki pool. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. This movement provokes an attack of opportunity as normal. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. The creature is not knocked prone by this movement. This distance increases by 10 feet for every 5 by which the check exceeds the foes CMD, to a maximum distance equal to the monks fast movement bonus. lousy charisma. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. This stacks with the first attack from this ability and additional attacks from haste and similar effects. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. At the end of this movement, the monk must make an attack against an adjacent foe. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. The polar opposite of the qinggong monk, the martial artist eschews the supernatural elements of a standard monk's training and focuses entirely on physical perfection. versatility and utility to the Monks Flurry of Blows, allowing you to add This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. A Reflex save (DC = 10 + 1/2 the monk's level + his Wisdom modifier) halves the damage. The monk must attack with a fist to use this style strike. The monk must attack with a fist to use this style strike. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. If the attack hits, the monk can interrupt the target's flow of ki. These bonuses last until the end of the monk's next turn (or his current turn if he uses this ability on his own turn). To make such an attempt, the monk merely wills the target to die (a free action); unless the target succeeds at a Fortitude saving throw (DC = 10 + 1/2 the monk's level + the monk's Wisdom modifier), it dies. point in your Ki Pool. Favorite Class Bonus: +1/4 Ki per level. staggered (only one action per turn), Dex: Crucial for the monks relatively low need Wisdom anyway so your Will save should be fine. Pathfinder: Kingmaker uses Unchained Monk. A monk must be at least 8th level before selecting this ki power. With the exception of Contagion spell, you If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). One is negated duration by 1 for every four monk levels thereafter, a monk this. 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