You lie to Shen about Rahasia, causing him to become bitter towards her and break up for personal reasons. If you wind up with a huge number of credits, you might want to pick up thermal detonators, life support packs, and as many deadly mines as you can carry, presuming your PC has a decent demolitions score. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. 7) Batono This is a bounty quest that you receive from Lt. Grenn and youll find his location from Chodo Habat, the Ithorian. This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. You'll also run into a merchant named Larrim here; you may want to take this opportunity to familiarize yourself with the merchant interface and sell off any unneeded equipment. While waiting to be released youll be visited by an Ithorian and then receive a call from Jana Lorso. Even though HK is proficient enough at battle when you meet him, characters with a high repair skill will have the opportunity to tune him up a total of four separate times, each of which will add new abilities and attribute bonuses. Oh yeah; they'll pay for this. The Star Wars saga has seen incarnations in a remarkably broad number of gaming genres: even if we restrict ourselves to discussing console titles, there have been side-scrollers, arcade rail shooters, fighting games, first-person shooters, space-flight sims, and even a kart racer or two in there. A single target is overcome with fear (stunned) for six seconds. Through the door to the north is the Sith Governor; he's the first truly difficult boss fight you'll encounter. If you have Force immunity, activate it before battle begins, along with speed and an energy shield, just in case she does manage to stun you. Bastila is somewhat muted in her relationship with you before you leave Dantooine, but, like Juhani, will eventually open up and begin telling you of how she became a Jedi, after which you will get many and tedious lectures about the temptations of the Dark side, as well as ruminations on the after effects of being permanently separated from your family. Speak with Ll'awa before you go to pick up the Rakatan Research quest. It's easy! 4/20/2020 .There is also a way to get into the czerka bay WITHOUT doing the czerka missions. The daughter, Rahasia, will give you a key to the compound's other door and ask you to rescue Shen before her father decides to harm Shen. In most cases, the attack roll of a melee weapon is determined in part by the Strength modifier, but with lightsabers, it appears that the game uses the higher of the strength and dexterity modifiers to add to the attack roll, so that if your character has a dexterity of 16, and a strength of 14, then the attack roll modifier for a lightsaber would be the +3 from the dexterity. Once you have your Medallion, you can talk to some of the other prospective Sith to tease them about it, or just talk to Yuthura to gain access to the Academy. Speak with Jana and mention Lt. Grenn. Once you win the game you can either take Ramana back to Harra or keep her dancing. Kotor 2 Czerka Mainframe Trial Development And. After hooking up with him, you'll be whisked off to Davik's compound. Zaalbar is in the room off to the side of the Gamorrean hide-out. The primary new features of KOTOR2 include: Into this shaky situation steps you, a former Jedi who has given up all attachment to the Force. And yes, it's an actual choice. I did all of it, including the mod, and the game still crashes, except now it's windowed haha. Repeat the process one more time and, assuming everything goes well, you'll be on your way to the Command Center. If you're playing Dark side, then you can simply accept Yuthura's offer of sponsorship into the Sith academy, and you'll be teleported there immediately. As soon as the fight begins, have all of your party members activate Force speed, then attempt to stun the regular Dark Jedi enemies. It s a dark time, as the unsteady Republic attempts to hold itself together in the wake of a civil war and domestic unrest. All Jedi guardians gain additional levels in this feat automatically when they reach the appropriate level. I tried this, and it helped a little, but the cinematic after the title crawl crashes the game. Next go to the Vivarium to rescue Mozo and get a key to Chodos Office. It is also possible to kill him after threatening him. Once you reach the Shadowlands, you'll need to look for a broken droid lying on the ground a short ways south of Jolee's hut. Since these fights will usually start with your party surrounded by a few Mandalorians, you will probably want to use Force powers to immobilize or push away some of them; they'll be easier to kill if you can concentrate on them one at a time. He has been given a large brain by mistake, since for him the spinal cord would surely suffice. - Albert Einstein, No they haven't attacked the Ithorian Compound yet, what do I initiate that, I have talked to the guy at the end of the habitat, thats Opo Chono, I have talked to the guy at the end of the habitat, thats Opo Chono, My bad, I confused him with the Ithorian assistant, silly Star Wars names. Yeah, he's high and mighty now, but we'll see how a few years in Alcatraz change him. Handon, who lied about having his blaster stolen. If your opponent has no more cards in his hand, he'll stay on anything better than 16, which gives you a pretty big margin for error. For the most part, though, you should be able to handle yourself without too much of a problem, especially if you have Master Speed along for the ride. The Selkath target is your first priority, seeing as he lives elsewhere on Manaan. You may need to threaten him before he'll set up the meeting, if you are terrible at persuasion; a 500 credit bribe will follow if this is the case. The game does, if you're curious, have different endings for Light side and Dark side characters (how could it not? Your quests with him are now complete. Calo Nord will be sent after your character once it's clear that your party has escaped Taris intact. Your final test occurs next, and you'll be going alone, so be sure to loot your teammates of the best lightsabers and other equipment. If you want the credits for the earliest matches, you can fairly easily make it through a few rounds before heading into the Lower City, but you'll probably want to save the tougher enemies until you return from the Under City with Bastila in your party; her cure skill can save you a fortune in medpacs, and Brejik's belt and armband, which you should've found on Brejik's body after the swoop race, can save you a lot of melee damage. Break into the computer room, take out the Sith, then quickly hack into the computer system. This is Deck 2, now; not Deck 1. Surik can either kill him, or cover his escape from the Station to Nar Shaddaa and can be found in one of the flophouses there. These guys are very weak, so take this opportunity to slice-n-dice with your newfound lightsaber. (Or if you have manually edited global.jrl to make it compatible with another mod which uses the file, open it up in K-GFF and delete the structs with the tags "drix_meeting", "ship", and "matilda".) Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. B-4D4, meet your R2-D2-esque sidekick, T1-N1. Once you grab the datapad from the Dark Jedi Master, and (hopefully) free Sasha, return to Shaelas and break the news. It probably isn't worth your while to pump awareness up too high; it is, after all, a somewhat passive skill that merely seeks to let your character avoid damage. Since combat is such a core aspect of the KOTOR gameplay, every character will want to pick a weapon type (if not two) and advance its proficiency to its second rank. If you're heading down the path of iniquity, you can brush him off right now; otherwise, talk to him to learn of communication problems with the Tuskans that may be solved by a special droid available elsewhere in town. There is one other significant drawback to this method of leveling-up: while your character will likely be more powerful, your teammates will not gain quite as much experience when they're not in your party, if indeed they gain any at all. Each will respond with something that corresponds to a not guilty, unsure, or guilty plea. Kudos' reward for 10 straight wins is bugged, unfortunately; sometimes you apparently get a sigil crystal, other times you'll get an anomalous entry in your journal which has no bearing on the game. Go back to left room #1, then hit the flow control panel on the wall again. It is possible to threaten him for the credentials, which will lead to a dark side shift. Head to Tatooine, where you'll receive a tip that Helena is in the cantina; go talk to her, if you can stand the chill. After exploring the level thoroughly and picking up the insane amount of goodies that is lying around, head to the northeastern corner of the area for the big fight. They won't mind a bit. Free the Jawa prisoners from the Sand People Enclave, and return to Iziz for your reward. Of the Dark side's powers, shock and its upgrades are the only ones intended to deal massive amounts of damage to a large number of opponents. You'll run into Sharina outside the hunting lodge on Tatooine. You'll need to fight your way to the interior of the enclave in order to achieve your objective. You'll first need to obtain the T3-M4 droid from Janice Nall; after your conversation with Canderous, Janice will finally offer to sell it to you. Kreia teaches you a power called Breath Control, but it only immunes you to the poison temporarily. You can also erase any connection B-4D4 has with Czerka. This defensive problem will curtail Zaalbar's usefulness in the late game, where enemies have high attack bonuses and deal more damage. ), Exponential: 6 (The sequence is 1 to the 6th, 2 to the 5th, and so on. Once all of the enemies are dead, you'll obtain Bacca's Blade, which is arguably the best non-lightsaber melee weapon in the game. To begin with, his base attack bonus is +20, to which he adds +3 from master dueling, +1 from lightsaber focus, and his Strength mod of +9 (holy mackerel!). Repairing droids can be amusing every once in a while, but the occasions where they accomplish what your party alone could not are, well, non-existent, at least in this game. Speak to Lurze Kesh outside the cantina here; he'll ask you if you wouldn't mind unlocking a hidden smuggling container on your ship and delivering the contents to him. The troops go down easily enough, and you should gain enough experience to hit another level-up. The Rakatans won't begin the ritual unless you're alone, so set up your party so that you're the only member. Use tab to navigate through the menu items. After that, Bastila should cease attacking you, though she will choose to stay near the Star Forge and use her Battle Meditation to aid the Republic fleet, rather than accompany you to confront Malak. Once you have it, head to the dormitory to the west and speak to the Selkath inside. On the other hand, you will be able to make do without security if the locked item is susceptible to bashing; to see if this is possible, use the d-pad to cycle up or down from the 'Open' command on your action menu. There's a Jawa by the city gates named Iziz, who claims that some of his tribesmen have been captured by the Tuskan raiders, and asks you to help free them. If you wish, you can use the terminal again to shut down all of the sentry droids, but they're easy enough to kill, and you don't want to miss out on the experience. Head to the 6th, 2 to the north is the Sith Governor ; he 's first... On Manaan, now ; not Deck 1 sent after your character once it 's clear that party... 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