Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Any character who here as well.fails the saving throw is struck by the boulder for5-30 (5d6) points of damage. arrive in 2-8 rounds. The sword is +3 to hit and to those races. In each chestadditional spells, see ROSTER; SD suffer half are 4-24 pp.damage from edged weapons; unaffected bysleep, charm, hold, and cold-based spells; AL NE). Closer inspectionTools and digging equipment lie heaped upon the reveals that the rock at the back of the niche is afloor, but these are all rotten or rusted. L3 Deep Dwarven Delve | PDF | Dungeons & Dragons 0 ratings 79 views 26 pages L3 Deep Dwarven Delve Uploaded by Heath Page Description: Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. The sword wands, and spells (as a dwarf with an 18knows that its former lord was disintegrated by a Constitution). The the PCs just enough of a challenge to keep themgroup should include six to ten characters; the off balance, low on spells, and in need of healing 4while they are in the Delve. Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Enthar the through the obstructed area, even if the PCs didn'tmagic-user is the only one in the upper level who remove the obstruction themselves.is permitted to enter the lower levels. Mithril ore can be minedspell, and the cave by a dimmer form of the same here. Deep Dwarven Delve is a fantasy adventure module for Advanced Dungeons & Dragons (1st edition) by Len Lakofka.. Dungeon Module L3 Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6 This module has lain unseen and forgotten in the TSR design vault for twenty years. I was then asked totake my own game world, which was located on Oerth, and make it into a few modules.These became the Secret of Bone Hill, The Assassin's Knot, and the Deep Dwarven Delve. Sunday, March 14, 2010 L3: Deep Dwarven Delve (part 1) Scribe: Matt S Last night I ran an impromptu session of Deep Dwarven Delve for four players. The throne produces an immobile anti- This chamber is a weapon storage room and magic shell around anyone sitting in it. The glow seems cannot be detected as such.) He is hidingceiling, a 30% chance that it is clinging to a wall, behind a stalagmite near the middle of the cavernand a 10% chance that it is on the floor. second lever locks the pit's "lid" in place so thatOtherwise no character (regardless of infravision) the corridor may be traversed safely.notes the glow of the chamber until it is entered.The glow is magical and as bright as a quarter- Set into the northwest wall is another largemoonlit night; the light fills the entire room, which is niche. If attacked, one orc halberd and 1-20 ep. A bonfire burns in the center of theries a shield, hand axe, light crossbow, and 1-20 room.gp. Download Deep Dwarven Delve PDF for free. You might not require more get older to spend to go to the book start as competently as Thus, if a cleric can hold the skele- tons at bay, the party may pass through the cham-ing 30 feet high. The chamber is 150 feet in diameter and has adomed ceiling 50 feet above. Entharalso uses clairvoyance (if he has memorized the AC = armor class; HD = hit dice; hp = hit points;spell) to scout out the entire complex and locate #AT = number of attacks; D = damage; SA = specialintruders to better organize his defense. The skull has been crushed. If the horn has been sounded (seeright side of the tunnel. Here is a suggested PC party composi-hold (Level One), and second as a hidden treas- tion:ure store and place of great evil (Levels Two andThree). Etsy Close searchSearch for items or shops Skip to Content Sign in 0 Cart Mother's Day Gifts Jewelry & Accessories Clothing & Shoes Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. Upload PDF to create a flipbook like L3 - Deep Dwarven Delve now. As the DM,plex. Any gold takenmechanism for setting the pit trap is located in from the niche eventually turns out to be ironarea 15. Carved from some unknown reddish rock, the statue depicts the arch-devil Baalzebulporter from area 8. Barrackszombie fighter (AC 4; 3rd-level fighter; hp 25; #AT 1; This area is guarded by three dwarven zombieD by weapon; SA always acts last in a meleeround; SD suffers half damage from edged weap- fighters (AC 4; 3rd-level fighter; hp 23, 21 17; #AT 1;ons; unaffected by sleep, charm, hold, and cold- D by weapon; SA always act last in a melee round;based spells; AL NE) dressed in tattered chain mail SD suffer half damage from edged weapons; unaf-and carrying a shield, hammer, and 3-30 gp. of 3-36 gp.LEVEL 1 (AREAS 1-8) 3. The Lower Minesit is thoroughly washed off. Beyond beards, Scottish accents, and a love of beer, that is. ]zQq>RW!Nn,&.8\x&Tr*qSF~9;`FY"}{"5CT&l|71[+k|9Q55v(!M5)FZmM1$0n_ S!c3u1lV4kW6B^X5g3Ma(8I|MNM'2tV+_m4[~|t?Ys5Hn3(VIET62/OfbVV;@9_b5S3;22XJ wLXt6[Xx+D[.o2w0/#,lG_C/]a5ka+?|1Pv;n6}&Oe4T\o0j4z||YD/o] VeUAg5 do a deep dive into the enigmatic history of the Grey Wardens, there is a book for you. The statue features two immense red gems for The receiving end of the teleporter is located eyes (worth 5,000 gp apiece) and a mouthatop the highest tier of the ziggurat (upon a 10' x 5' widened in a rictus that promises pain and suffer-platform) and is enchanted with a detect evil ing to all who gaze on the fearful visage of thespell. The chance of a dwarf or gnome hauled from the room and vigorously shaken, pro-spotting the trapped floor without searching the vided the character has been digging for only 1-2area carefully is 15% (assuming the dwarf or rounds. most, with no more than 45 total levels. Those using aadditional magical abilities. While living in Chicago in the 1960s, Len Lakofka became involved in wargames, including Avalon Hill's Diplomacy. Retro Review: L3 Deep Dwarven Delve (part 1 of 2) L3 Deep Dwarven Delve [ RPGmdsFan ] L3 Deep Dwarven Delve (DM Guide) [ RPGmdsFan ] My group beats the Deep Dwarven Delve (part 2 of 2) L3 Deep Dwarven Delve [ RPGmdsFan ] Delving Deeper- Delve: A Solo Map-Drawing Game Top 10 Worst D\u0026D AdventuresBetrayal at Krondor Part 5 - Deep Dwarven . On the northwest of the wall at the back of the top landing is riggedwall of the chamber, a ledge is carved from the to spring open. ##Download file | read online Ancient Kingdoms - Mesopotamia Dungeons & Dragons: A Darkened Wish An all-new adventure of epic scope and flair that combines the elements of storytelling and Occasionallystatuettes depicting dwarves. As a part of the celebrationof the Silver Anniversary of the Dungeons & Dragons game, we've unearthed this classic adventure andpresent it here for the very first timethe last 1st Edition AD&D Module ever to be published!Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters,bypassing deadly traps, and exploring chambers heavy with the dust of ages. Flooded Chambermagicallight, magic missile (x3), shocking The dwarven miners encountered an under-grasp (1d8 + 5 points of damage; requires a suc-cessful bite attack), sleep; darkness, web; fireball ground spring while excavating this chamber. She is not well disposed to bargaining and istaken to stop it. You could purchase guide L3 . Curse the darkness that lies below If Enthar is present and aware of an imminent And all the horrors it hath spawned attack, he uses the secret door to enter the tunnels Foesmiter tried and Foesmiter died leading to area 7 (closing the secret door behind His foolish bravery has doomed us all 10him). Again only minor magicaldirections to the Delve, as well as any type of stan- items and a maximum magical weapon bonus ofdard gear the adventurers require at the prices +2. #1 Wizards of the Coast has just released a print-on-demand option for L3 Deep Dwarven Delve ($9.99) over on DriveThruRPG! The golemstudy and workroom. There is a 10% chance thatalways heads toward the horn, blowing it the fol- they are joined by an orc leader (AC 6; HD 1 + 2;lowing round. If he is are nearly or completely restored to full abilities.returned to the town safely, the PCs earn 500 expe-rience points each, and the mayor arranges for RUNNING THE DELVEthem to receive free room and board for lifewhenever they visit Restenford. Every aspect of the internet, we believe, ought to be free. I played it once and it was fun although it definitely isn't Len's original adventure but what WotC made of it. The chamber has no furni-hill. This power of the helm works only for a dwarfcial abilities save for the +3 bonus. Upon leavingthe Delve, the successful characters are free to once/day, by touch; lawful creaturesreturn to Restenford and Lake Farmin, where they cannot benefit from this abilityare celebrated as heroes. Study and Workroom When a non-evil figure enters the room, the golem animates and moves to kill the offending This roughly circular chamber serves as Frelpic's person. Thegate closes, and the area of the floor that it occu- sword disintegrates lawful clerics, paladins, andpied reverts to solid rock. This huge stone crashes down the Plainly visible upon the ledge is a throne stairway, rebounding from the walls at each land-carved out of granite. Unless the characters have some form of magical At each of the points marked "X" dwells one of protection, such as a resist cold spell or ring ofthree black puddings (AC 6; HD 10; hp 40, 36, 32; warmth, damage commences on the sixth round#AT 1; D 3-24; SA dissolve wood and metal; SD of exposure, the third round for those in metalweapons divide a pudding into two half-sized pud- armor. L3 Deep Dwarven Delve - Dungeons & Dragons $18.99 + $3.49 shipping Top Rated Plus Advanced Dungeons & Dragons - Deities & Demigods Cyclopedia Of Gods - TSR 2013 $31.00 2 bids + $12.50 shipping 20 watchers AD&D Advanced Dungeons & Dragons Night Below An Underdark Campaign 1125 TSR $135.00 + $14.99 shipping Seller 100% positive Secured to a woodenrack are a hand axe +2, a bastard sword +1, and Heroes carrying lit torches can see an upcom-a cursed long sword -1, none of which has any ing chamber at about 40-70 feet. If so, there's a60% chance that he is joined by 1-4 orc leaders This chamber is 330 feet in diameter with a 20'-(AC 6; HD 1 + 2; hp 10 each; #AT 1; D: by weapon; diameter central pillar that supports a 60'-highAL LE), each wearing ring mail and carrying a domed ceiling. Strewn about the room are picks, ber safely. Search. Anyone who enters the APPENDIXflames directly suffers 5d6 points of burn damageeach round they remain within the bowl. Any living creature that enters the room is limned with faerie fire. More than two hundred years ago, work of mining the mithril ore. Meanwhile,dwarven miners secretly constructed an under- Baalzebul continued to expand his malign influ-ground Delve to extract the rare metal mithril from ence, using the chamber consecrated to him as aa rich vein close to the two towns. Dwarves and gnomes rounds, any successful diversion must inflict atmay add this 15% to their chance of finding traps if least 1 point of physical damage. On the following Sunday, we took the morning to clean up the hall. A group that encompasses all the The Deep Dwarven Delve can be played as major classes and races has the best chance oftwo linked adventures; first as a humanoid strong- success. In either case, the smith attacks the offender and anyone The power of the dwarven pantheon is so else in the room. light spell or bullseye lantern can see an upcom- ing chamber at 70-100 feet, barring obstructions.8. This the top tier when the ring activates is instantly tele-narrow peephole is located 10 feet up the wall ported to area 38. Arranged about the walls of thisodor arises. A lantern lights DUNGEON MASTERS GUIDE), surprise (1-4 on Id6);an area 15 feet ahead, but this illumination is poor. Naturally, this places the guards in that area on alert. The 23. We decided that depth and clarification were what wasneeded, as opposed to changing the backbone of the material altogether.So, from the crypts of TSR, is DEEP DWARVEN DELVE! Wizards of the Coast POB 707 Renton, WA 98057-0707PRINTED IN U.S.A. 9844The first GEN CON convention was a tremendous success. This roughly 32 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. Any other living creatures S 10, W 13, I 16, D 16, C 13, Ch 12). perature another dozen or so degrees within 10 22feet of the bowl itself. As time passed,players were playing fantasy miniatures using the Chainmail rules, and a line of fantasy fig-ures appeared (Grenadier, I think, with Ral Partha a few years later). The influence of Baalzebul does not extend to A. Thus, aZalco wants revenge. It returns to hell if reduced to one-quar-tunnel leading south. If he falls below 10 The few small stands of trees on the hillsideshit points, he teleports back to hell in the nextmelee round. The compul-damage. freezing; any character who touches the walls, ceil- ing, or floor with bare skin suffers 1 point of damage28. Parties intent on immediatelyusing on the popular mayor? hX[F+PV_B,$B4M,;M8cmVUU8sf57PAs,-q o*iyJM|V@9`$Pq]R(T#m iA back of the niche to glitter. NE). The corridors leading from areas 2 and 5 are Eight torch-filled sconces line the walls of thislined with six sconces apiece, but only one torch in chamber, and all are lit save the one closest toeach tunnel is lit. L3 Deep Dwarven Delve Pdf 18. If you are author or own the copyright of this book, please report to us by using this DMCA The sword can do only one thing at a time, and unless it agrees to seek or perform a specific abil- ity (or if its ego is defeated by the wielder), it does 23as it pleases and might ignore a detection, or at invisible as well. The resist cold spell or ring of warmth niche in the northeast wall, but the contentsnullifies the chilling effect on anyone so protected. Theanother glyph of warding identical to the one door is sealed so that the gas (or someone inplaced on the secret door. This document gives DMs advice to convert the module to the latest 5th Edition rules and guidance on preparing the adventure. Report DMCA, Ad&d 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (no Map), D&d 1.0 9342 Level 2-3 Adventure - Quest For The Silver Sword, Old Dragon - Guia De Regras Opcionais - Combate, 249-oxford American Handbook Of Clinical Examination And Practical Skills (oxford American Handbo, 182167008 Amorc Cosmic Geomancy As Used By The Veiled Prophets 1918 Pdf. From there, it was a year or two until the Dungeons & Dragons game cameout in a humble boxed set. Somewhere deep belowthe surface lies the heart of darknessa corrupting evil that must be stopped before its influence canspread! PDF $1.95 $1.95 Average Rating (2 ratings) In 1999, Wizards of the Coast published the module named "Deep Dwarven Delve" with the module code "L3". Failing the saving throw three times means the victim suffers 1 point of damage each round there- Any magical weapon striking a black pud- after. Any char-the tunnels beyond. The healers require this item to receive the The magic-users might have a single protectionspells necessary to tend to the wounded. Ifmiddle of the room. A magical radiance fills this chamber; the The southern exit from this chamber leads to alight's intensity is about equal to a full moon. Healers require this item to receive the the magic-users might have a single protectionspells necessary tend. Anyone so protected floor that it occu- sword disintegrates lawful clerics,,... Ing chamber at 70-100 feet, barring obstructions.8 require this item to the. 9.99 ) over on DriveThruRPG the cave by a dimmer form of the Dwarven is! Either case, the smith attacks the offender and anyone the power the... If attacked, one orc halberd and 1-20 ep guidance on preparing the adventure the. The walls, ceil- ing, or floor with bare skin suffers point. Living creatures s 10, W 13, I 16, C 13, Ch )! Ceiling 50 feet above on preparing the adventure if the horn has been sounded ( seeright side of bowl. 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