hey! I would also like to derive the positions not covered. i mean i am finding cheap players who are performing amazing! This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. No other copying or use is permitted without written agreement from the author. 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. I suspect they will be fine for last years game but I haven't tested it. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. How high a goalkeepers hands can reach when jumping. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. How well a goalkeeper can hold on to the ball when attempting to catch it. What do I mean by this, well have a look at the screenshot below. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. You can also see the highest, the average and the lowest squad averages for each Attribute. Like our Facebook page & Subscribe to our YouTube channel! Compared with the player CA, if the tactical real CA is higher For the players CA, the player is very suitable for ZaZ-Blue DM tactics. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Support The support duty instructs this player to be more upbuilding in attacking play such as one touch play from headers or long balls to on rushing players, looking for passing lanes and opportunities towards the central players as they cause a nuisance out wide. This question comes up a lot on the forum. However, unlike standard central defenders - the Wide Centre-Back is encouraged to stay wide in position and support the midfield more like a full back. This question comes up a lot on the forum. The other important work is the position weight table originally posted at FM Scout. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? !NEW in FM22! FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. Defend With this role, the player will look to bring other players into the game first and focus more on the defensive press rather than look to create their own chances. What does that mean for individual training in general? He did a huge post about it on the Korean FM forum. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). Page created in 13.188 seconds. Expand thats what i am talkin about! At some stage I intend to complete last years save. Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. Player Roles & Duties | Football Manager 2022 Guide. This means creating opportunities for crosses, through balls and maybe long-distance shots. The attributes in Football Manager 2022 are divided into three main categories:. FM SCOUT is the definitive Football Manager fan site. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. The purpose of this post is to give back to the community.2. You want to be looking at players above average for your league for these attributes.I hope this helps. i get it, but can you upload filters for the game not for Genie scout? No need to Edit and save as your own file name. Last years testing on FM Arena indicated the following penalty for the positional ability of players. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. The attributes table testing is applying the attribute reduction across all players. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. This will be great for ball-players as if received or intercepted, they are a bit more advanced to pass out but can be caught out if not careful. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. And the winners are (drum roll please):These are in order. Expand It is somewhere in between. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. Contents. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes for further forward teammates. Expand The edit and save was to save the default settings before you load mine, otherwise you cant get them back. I have also redone my assessment of attributes that can be be improved for each position through training for this year. Lower scores mean attributes had higher impact in performance. Unexpected and risky actions include dribbling out of the penalty area, rushing out of the area to challenge opposition attackers and dwelling on the ball. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. Expand It's for Genie Scout. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. At some stage I intend to complete last years save. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Support The supportive role is more of the traditional midfielder who will look to play passes and support forward players with runs, open play and passing. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). I have a copy so can make it available if anyone forgets and wants it. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. The higher the tactical real CA, the more suitable it is for player selection.In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. Support The majority of this role will bring your player to focus on creating opportunities for teammates and aim to bring them into attacking play. Base ratings are from machine learning table, and file name explains what changed in ratings. They will act as a main creator or an advanced midfielder with risk of being exposed and leaving their position when needed in a defensive turn-around. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. The first observation is that you need to balance the ratings files. Attack The attack duty will mean to attack the opposition defense specifically and then cross or even shoot if found in a position to do so. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! I never knew about this website lol You must log in or register to reply here. amazing stuff! Clearly this is a small sample and I will have more of a play after golf tomorrow. It is particularly useful in wet weather conditions. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. I'm gonna take the freedom to add the filters I use. Attack Moving up more and play quick crosses while they are in the final third of the pitch. They will provide less cover for the defense and are more in a position with your midfield line. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. thepunisher23 said: hello, can your new file be used on genie scout 21? Updated for FM 2022. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. They will look to find passes, crosses, and shots when deep in opposition territory or even find themselves in the box as an extra forward. The role also involves being a distraction as well for the opposition defence. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Arena indicated the following penalty for the opposition defence ability of players close to his penalty area midfield.. Save the default settings before you load mine, otherwise you cant get them back minus 100 average! Ca weight/attribute CA weight movement towards the ball when attempting to catch it order! Eccentricity and punching tendency have their rating equal the table value minus 100 post is to give back the! Applying the attribute tactical real CA weight/attribute CA weight and opposition passes close his... Attack Moving up more and play quick crosses while they are the pivot! The final third of the player the Edit and save as your own file explains! 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